The texture can be drawn differently if the 3D model contains some texture coordinates and you apply textures on an object with its material modification panel. The second issue can be avoided by using two thinner walls in the thickness. Nevertheless, you can circumvent the first one by creating a small additional wall at 90° at the end of the main wall. Thanks for taking the time to report these limitations on Sweet Home 3D, and sorry but don’t expect they will be improved soon. I took some work to make this post and I would really appreciate some feedback. I can't imagine that none of the experienced users did not had the same issues and may know how to resolve or simply confirm that there is no solution. Ok, more tha 40 members looked at this post, but nobody answered.ĭid I ask something wrong or is it the wrong thread? Is it right to say, that in the given situation the walls should not be joined? Is it possible to create a situation as shown in the first picture? If not is it planned to introduce this capability in a future version?Ģ. Could be corrected, but need trigonometric calculations in order to input the right height.ġ. Not really ok, because the walls meet at different heights. This would lead to the following situation: I read somehwere that walls meeting each other should always be joined. OK, but the smaller wall has no inclination along its thickness as required. This is my first option in SW3D: walls not joined: Inclined walls which every house with inclined roof has. This does not happen if the same object is textured in Sketch up. Especially if the texture has a structure like tiles the texture gets a strong distortion. Objects imported to SW3D do get a very strange texture on some areas (see picture). this leads to a problem especially with windows when this window is not sitting exactly in the middle (see picture) If walls get one texture from one side and another texture from the other side, the top and the side (head) of the walls display both textures half and half. Unfortunately this part of the wall does not get baseboards (see picture). In my house I have many walls which ends somewhere in the room so that you can see the head of the wall. This topic has been viewed 5553 times and has 19Īfter some more weeks working with SW3D and building my home I notified various issues with walls/textures which make me crazy and I am seeking for some help to solve these issues: Thread Status: Active Total posts in this thread: 20 Sweet Home 3D Forum Category: Help Forum: Features use and tips Thread: Various issue with walls/textures
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